This may seem like they have detected the party, which is not the case. In some of the rooms, the Afflicted may be patrolling or move into a different formation after the party enters. The Afflicted will then chase that party member, bunching up and allowing the party to use AoE skills against them. Typically, the trick is to keep most of the party back, pull enemies with a long range weapon like a staff or a long bow, and retreat. In general, keep the party apart to avoid damage from area of effect (AoE) skills (particularly from Temple Guardians, Afflicted Elementalists, and Monks). You can then end recall and unflag your heroes - Mhenlo's and Togo's names should be now gray in the party list and they won't follow any longer. Note that if you have other human players in the party, they need to stand still, otherwise Mhenlo and Togo won't follow you. Walk back to the start room to the Portal which leads to the outpost to the corner farthest away from the rest of your party. Clear room 1 (Kitah) as usual, as soon as you enter room 2 (Naku), flag your heroes on the bottom of the stairs and use Recall on one of them. A minion master can provide the front line and an effective meat shield - use bridges and walls as choke points.Īnother solution to avoid Mhenlo and Togo getting killed is to stuck them in the start room using Recall, which is especially useful in hard mode. In this case it may be easier if you simply do not front line and hold back to ensure their safety (you can mop up any enemies that rush forwards). If you are playing as a melee character, pulling can be especially dangerous if you have the rest of your party flagged further back. Using spells like Protective Spirit and Mantra of Flame helps here. Warrior) to aggro range of a mob while you hold back in safety to lure them to you. A solution to this is to use a bow (a flatbow or longbow) or heroes to pull. One of the main problems solo players will encounter when pulling is that Mhenlo and Togo will follow them, often resulting in their deaths and mission failure. Although the mission is timed and Togo keeps urging the party to hurry, take your time: as you defeat each of the bosses below, the countdown clock is set back as long as your progress is steady, there is more than enough time to finish. This can be one of the harder Factions missions, especially when using only heroes and henchmen, particularly when trying to earn the Master's Reward. The mission fails if either Togo or Mhenlo die or if the party wipes. As each soul is released, it will open the door to the next room, and you continue until your reach the eighth and final room. Your goal is to defeat eight bosses in eight separate rooms, representing souls that have been bound by Shiro. Stop the Spirit Binder from consuming Vizu. To Tahnnakai Temple grants access, but any characters that have not completed Nahpui Quarter will be left behind in Shenzun Tunnels.Starting the mission has no requirements, but if the party contains any characters that have not completed To Tahnnakai Temple (accepting the reward is not required), the gate from Shenzun Tunnels will be closed.
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